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Its must be one of the most updated software on the android market, oh look another new level, people have a look and more advert revenue potential, lots of little updates, lots of little and timed in game rewards, keeps them from having the money door closed on them. Angry Birds to date is probably from a smart phone point of view the first to really focus as much attention to having a good game as to making sure you keep playing. It becomes as important as having something that keeps on giving you just enough back and rewarding you to keep on pulling you back in and as long as you can do this money can be made endlessly from the adverts. Now with a model where not just having a good game or one thats marketed so well that people but it. As it was realised a game with a high street name that people knew would be a sure fire win situation and with androids platform could make from the game sale or from ad revenue. Angry Birds story started with the iphone, its was quickly realised they had a winner and the game was ported over to android as soon as possible.
ANGRY BIRDS FOR PC FREE FREE
Many games, especially games like angry birds who have the ability to make now not from just the sale of the game but endless adverts and use the free application/game offering as a way to endlessly have a potential to make money as long as you keep users playing and still interested. Now games creators of yester year knew the importance of trying to keep your attention span, but largely focused on box sales, but over the years are getting far far better at it. You might think that studies with animals is a crude place to start things that lead and evolve to being used on humans, but just ask any army who following a guy who had previously only worked on animals translated his work into making better soldiers that shot at sight without stopping to think, which has always been a large problem going to war (making them kill) anyway he managed it and hence brought about an entirely new bread of shell shock which is now reffered to as post trumatic stress. The one which had the constant and staggered rewards maintained the task for much much longer. Basically it was a very fundimental study of a task and reward systems keep a subject intrested in the task for longer than if the subject had no reward, one with a reward based on a time or stage as long as the subject maintained the task or one that had rewards given at random. There was some guy mentioned in the program as i remember (forgot the name) who wrote a paper i think it originally came out of a research project with animals. Like you said many good games do suck you in, game creators have got better and better at making games in many aspects, one side of this departed from the software is the games ability to reward you to keep your attention span. Sorry dam spell checker and i didnt re-read: psychological :) I watched a program now that explained and delved into the world of gaming today.